A peer-to-peer architecture for massive multiplayer online games
A peer-to-peer architecture for massive multiplayer online games
复制标题
大型多人在线游戏的点对点架构
DOI:
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发表时间:
2006
期刊:
影响因子:
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通讯作者:
R. Hinn
中科院分区:
文献类型:
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作者:
T. Hampel;T. Bopp;R. Hinn
Massive Multiplayer Online Games with their virtual gaming worlds grow in user numbers as well as in the size of the virtual worlds. With this growth comes a significant increase of the requirements for server hardware. Today an MMOG provider usually faces the problem of serving thousands of users with entire server clusters. Peer-to-Peer networks with their high scalability and flexibility meet the requirements of connecting hundreds of thousands of people all over the world without a central server. In doing so the network bandwidth requirements remain at a reasonable level.
In this work we propose to combine MMOGs with a Peer-to-Peer network. We introduce a game architecture capable of exploiting the flexibility and scalability of P2P networks. A P2P architecture based on an overlay network using distributed hash tables with support for persistent object storage and event distribution has been developed to meet MMOG requirements.