A peer-to-peer architecture for massive multiplayer online games

A peer-to-peer architecture for massive multiplayer online games
复制标题

大型多人在线游戏的点对点架构

DOI:
--
复制
发表时间:
2006
期刊:
Network and System Support for Games
影响因子:
--
通讯作者:
R. Hinn
R. Hinn
中科院分区:
--
文献类型:
--
作者:
T. Hampel;T. Bopp;R. Hinn

文献摘要

被引文献

相似文献

大型多人在线游戏及其虚拟游戏世界的用户数量以及虚拟世界的大小都在增长。随着这种增长,对服务器硬件的要求也显著增加。今天,MMOG提供商通常面临着用整个服务器集群为成千上万的用户提供服务的问题。对等网络以其高度的可扩展性和灵活性满足了在没有中央服务器的情况下连接世界各地数十万人的要求。这样,网络带宽要求保持在合理的水平。 在这项工作中,我们建议将联合收割机MMOG与对等网络相结合。我们引入了一个游戏架构,能够利用P2P网络的灵活性和可扩展性。为了满足MMOG的需求,提出了一种基于覆盖网络的P2P体系结构,该体系结构使用分布式哈希表,支持持久对象存储和事件分发。
Massive Multiplayer Online Games with their virtual gaming worlds grow in user numbers as well as in the size of the virtual worlds. With this growth comes a significant increase of the requirements for server hardware. Today an MMOG provider usually faces the problem of serving thousands of users with entire server clusters. Peer-to-Peer networks with their high scalability and flexibility meet the requirements of connecting hundreds of thousands of people all over the world without a central server. In doing so the network bandwidth requirements remain at a reasonable level. In this work we propose to combine MMOGs with a Peer-to-Peer network. We introduce a game architecture capable of exploiting the flexibility and scalability of P2P networks. A P2P architecture based on an overlay network using distributed hash tables with support for persistent object storage and event distribution has been developed to meet MMOG requirements.