The Usage of Videogame as a Physiotherapeutic Intervention in Individuals with Down Syndrome

The Usage of Videogame as a Physiotherapeutic Intervention in Individuals with Down Syndrome
复制标题

使用电子游戏作为唐氏综合症患者的物理治疗干预措施

DOI:
10.4236/oalib.1100878
复制
发表时间:
2014
期刊:
Open Access Library Journal
影响因子:
--
通讯作者:
Cristiane Gonçalves Ribas
Cristiane Gonçalves Ribas
中科院分区:
--
文献类型:
--
作者:
Barbara Beatriz Joei Mioto;Cristiane Gonçalves Ribas

文献摘要

被引文献

相似文献

唐氏综合症(DS)是一种遗传性疾病,具有一系列导致基本运动技能延迟的特征。理疗的目的是减少粗大和精细运动技能的延迟。它还旨在防止骨骼的关节不稳定和畸形。引起治疗师注意的一个特征包括虚拟现实作为康复的一种方法。本研究的目的是分析该游戏在唐氏综合征患者康复中的有效使用程度。我们挑选了五名志愿者学生;在出席的时候,我们使用了任天堂Wii和Wii Sports CD,其中包括网球、保龄球、拳击、棒球和高尔夫游戏。此外,评估是在第一次和最后一次出席时进行的,以比较结果。结果被单独放在图表中,评估的方面的演变可能会非常显著。我们的结论是,虚拟现实作为一种额外的治疗方法,具有互动性、趣味性,是预约物理治疗的额外动机,它为治疗师提供了一个评估和获取技能的额外工具。我们建议对更多的参与者进行进一步的研究,以给出关于视频游戏在治疗中的使用的统计意义的结果。
Down syndrome (DS) is a genetic disease which has a set of characteristics that result in delays of basic motor skills. Physiotherapy aims to reduce delays in gross and fine motor skills. It also aims to prevent joint instabilities and deformities of the bones. A feature that has drawn the attention of therapists includes virtual reality as a method of rehabilitation. The goal of this study is to analyze the degree of effectiveness of the usage of the game in the rehabilitation of patients with Down syndrome. We have selected five volunteer students; on the attendances, we use Nintendo Wii and Wii Sports CD, which contains tennis, bowling, boxing, baseball and golf games. In addition to, the assessments were executed at the first and at the last attendances for comparison of results. The results were individually placed into charts, and it could be remarkable the evolution of the aspects evaluated. We conclude that virtual reality, as an additional treatment, is interactive, playful and serves as an additional motivation for physical therapy appointments, and it gives the therapists an extra tool to assess and to acquire skills. We suggest further studies with a higher number of participants to give statistically meaning results regarding the use of videogame in therapies.