Go&Grow: An Evaluation of a Pervasive Social Exergame for Caregivers of Loved Ones with Dementia.

Go&Grow: An Evaluation of a Pervasive Social Exergame for Caregivers of Loved Ones with Dementia.
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DOI:
10.1145/3415222
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发表时间:
2020-10-01
影响因子:
--
通讯作者:
Parker, Andrea G
Parker, Andrea G
中科院分区:
其他
文献类型:
--
作者:
Lin, Xin Yao;Saksono, Herman;Parker, Andrea G

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与不提供护理的人群相比,痴呆症患者(PWD)的护理人员面临更高的压力、社会孤立和精神和身体健康状况不佳。迫切需要有吸引力的、可持续的、可扩展的资源来支持残疾人护理人员的社会、身体和情感健康。为了探索这个开放的设计空间,我们设计并进行了为期6周的Go&Grow混合方法评估,这是一个普遍的社交游戏,在这个游戏中,随着用户增加体力活动并与其他PWD护理人员互动,花朵会生长。我们的研究结果表明,使用Go&Grow可以帮助参与者缓解压力,增加体力活动,并培养对他们所照顾的患有痴呆症的亲人的同情和耐心。与此同时,一些护理人员希望了解Go&Grow用户面临的生活挑战,而另一些人则不愿分享这些内容,这引发了紧张情绪。我们讨论了我们的研究结果和对未来技术的建议,这些技术可以促进护理人员为自己腾出时间,了解PWD,并与其他护理人员建立联系。
Caregivers of persons with dementia (PWD) experience higher rates of stress, social isolation, and poor mental and physical health compared to non-caregiving populations. There is a vital need for engaging, sustainable, and scalable resources to support social, physical, and emotional wellbeing amongst caregivers of PWD. To explore this open design space, we designed and conducted a 6-week mixed-method evaluation of Go&Grow, a pervasive social exergame in which flowers grow as users increase physical activity and interact with other caregivers of PWD. Our findings showed that using Go&Grow helped participants relieve stress, increase physical activity, and develop empathy for and patience towards the loved one with dementia that they cared for. At the same time, tension arose as some caregivers desired to learn about the life challenges that Go&Grow users faced, while others hesitated to share such content. We discuss our findings and recommendations for future technology that promotes caregivers' time for themselves, understanding of PWD, and connections with other caregivers.