R2D2 w/ AIRR: Real time & Real space Double-Layered Display with Aerial Imaging by Retro-Reflection
R2D2 w/ AIRR: Real time & Real space Double-Layered Display with Aerial Imaging by Retro-Reflection
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R2D2 w/ AIRR:实时
DOI:
10.1145/2818466.2818484
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发表时间:
2015
期刊:
影响因子:
--
通讯作者:
Hirotsugu Yamamoto
中科院分区:
文献类型:
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作者:
Yutaka Tokuda;Atsushi Hiyama;Michitaka Hirose;Hirotsugu Yamamoto
In the advent of a new age of natural user interaction with 3D gesture recognition cameras (e.g. Kinect, Leap Motion, Intel Real Sense, etc.), it is expected to display a floating image on top of a flat display to directly manipulate rendered objects and to utilize 3D interface with a full function. To present floating images with a conventional 2D display, researchers have studied diverse, passive re-imaging techniques to converge the displayed image in a midair. For instance, Repro3D [Yoshida et al. 2011] combined a pepper's ghost technique with a retro-reflective multi-array-projection to augment a floating, motion-parallax image with real scenes at the back of a half-mirror. Smoot et al. [Smoot et al. 2011] demonstrated a volumetric scanning mid-air display by a rim driven varifocal beam-splitter and a high-frame rate LED display. HaptoMIRAGE [Ueda et al. 2014] applied three large fresnel lens in a lateral direction to construct a wide-angle-view autostereoscopic display with a haptic feedback. Monnai [Monnai et al. 2014], Kim [Kim et al. 2014] and Maekawa [Maekawa et al. 2006] employed micro corner mirror arrays to form a clear real image with a wide range of focal points.