A Serious Game and Artificial Agents to Support Intercultural Participatory Management of Protected Areas for Biodiversity Conservation and Social Inclusion

A Serious Game and Artificial Agents to Support Intercultural Participatory Management of Protected Areas for Biodiversity Conservation and Social Inclusion
复制标题

支持保护区跨文化参与性管理的严肃游戏和人工代理,以实现生物多样性保护和社会包容

DOI:
10.1109/culture-computing.2011.12
复制
发表时间:
2011
期刊:
2011 Second International Conference on Culture and Computing
影响因子:
--
通讯作者:
Wei Wei
Wei Wei
中科院分区:
--
文献类型:
--
作者:
Jean;M. Irving;Gustavo Melo;Eurico Vasconcelos Filho;Isabelle Alvarez;Sophie Martin;Wei Wei

文献摘要

参考文献

被引文献

相似文献

本文介绍了我们在设计一个严肃游戏方面的经验,该游戏旨在基于计算机支持保护区的跨文化参与式管理(例如,公园、海洋保护区、生物圈保护区.),以促进生物多样性保护和社会包容。其目的是通过计算机辅助角色扮演游戏,帮助各种利益相关者(例如,环境保护主义者、旅游经营者、传统社区.)共同了解冲突动态,探讨保护区管理的谈判战略。因此,这有助于不同文化、背景和做法(传统社区、技术经理、环保主义者.)之间的相互理解和谈判。在以生物多样性保护和社会包容为目标时,我们关注战略问题。在介绍了我们的严肃游戏,名为Sim Parc的目标之后,我们将描述它的设计和当前的架构。我们还将讨论在系统中引入各种类型的代理:扮演公园经理角色的决策代理,在游戏中取代一些人类玩家的人工玩家,协助人类玩家的助理代理,以及为人类玩家提供有关其建议可行性的技术信息的专家代理(例如,关于濒危物种的生存),或分析关系(例如,游戏者之间的优势或公平性。最后一种类型的代理人旨在将技术观点和文化引入这一跨文化参与进程。其中一些代理人已经实施和测试,其他一些正在进行中。
This paper addresses our experience in the design of a serious game, aimed at computer-based support for intercultural participatory management of protected areas (e.g., parks, marine reserves, biosphere reserves...), in order to promote biodiversity conservation and social inclusion. Its objective is, via a computer assisted role-playing game, to help various stakeholders (e.g., environmentalist, tourism operator, traditional community...) to collectively understand conflict dynamics and explore negotiation strategies for the management of protected areas. Therefore, this helps at mutual understanding and negotiation between different cultures, contexts and practices (traditional community, technical manager, environmentalist...) about strategic issues when aiming at both biodiversity conservation and social inclusion. After introducing the objectives of our serious game, named Sim Parc, we will describe its design and its current architecture. We will also discuss the introduction of various types of agents in the system: a decision making agent playing the role of the park manager, artificial players replacing some of the human players in the game, assistant agents assisting human players, and expert agents providing human players with technical information about the viability of their proposal (e.g., about the survival of an endangered species), or to analyse relations (e.g., dominance or equity) among players proposals. This last type of agent aims at introducing a technical viewpoint and culture in this intercultural participatory process. Some of these agents have already been implemented and tested and some others are in progress.
基于代理的参与式模拟:合并多代理系统和角色扮演游戏
DOI: --
发表时间: 2006
期刊: Journal of Artificial Societies and Social Simulation vol.9,no.4.
影响因子: --
作者:
Guyot;Paul;Honiden;Shinichi
通讯作者: Shinichi