Tabletops - Horizontal Interactive Displays

Tabletops - Horizontal Interactive Displays
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桌面 - 水平交互式显示器

DOI:
10.1007/978-1-84996-113-4
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发表时间:
2010
影响因子:
9.9
通讯作者:
Christian Müller
Christian Müller
中科院分区:
心理学1区
文献类型:
--
作者:
Christian Müller

文献摘要

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这本书是第一次尝试汇集在交互式水平显示领域的当前研究成果。这本新颖的汇编将整合和总结最重要的国际桌面研究团队的发现。它将提供一个国家的最先进的概述这一研究领域,因此允许讨论新兴的和未来的方向在研究和技术的交互式水平显示器。交互和软件技术的最新进展及其在研究实验室之外日益增加的可用性,激发了人们对交互式水平显示器的兴趣。在20世纪90年代早期,Mark Weisers的普适计算愿景重新定义了人机交互的概念。交互不再被认为只发生在标准的台式计算机上,而且还发生在它们所处的环境中。这本书的结构分为三个主要领域:在桌面之下,在桌面之上和桌面周围。这些领域与不同的研究学科,如硬件/软件和计算机科学,人机交互(HCI)和计算机支持的协同工作(CSCW)。然而,这本书的主题的全面和令人信服的介绍来自其跨学科的性质。这本书地址研究员谁是在这个领域和从业者考虑在现实世界中的项目交互桌面感兴趣。这也将是一个有用的介绍桌面研究,可用于学术课程。
This book is the first attempt to bring together current research findings in the domain of interactive horizontal displays. The novel compilation will integrate and summarise findings from the most important international tabletop research teams. It will provide a state-of-the art overview of this research domain and therefore allow for discussion of emerging and future directions in research and technology of interactive horizontal displays. Latest advances in interaction and software technologies and their increasing availability beyond research labs, refuels the interest in interactive horizontal displays. In the early 1990s Mark Weisers vision of Ubiquitous Computing redefined the notion of Human Computer Interaction. Interaction was no longer considered to happen only with standard desktop computers but also with elements of their environment. This book is structured in three major areas: under, on/above and around tabletops. These areas are associated with different research disciplines such as Hardware/Software and Computer Science, Human Computer Interaction (HCI) and Computer Supported Collaborative Work (CSCW). However, the comprehensive and compelling presentation of the topic of the book results from its interdisciplinary character. The book addresses fellow researchers who are interested in this domain and practitioners considering interactive tabletops in real-world projects. It will also be a useful introduction into tabletop research that can be used for the academic curriculum.