An architecture for immersive interactions with an emotional character AI in VR

An architecture for immersive interactions with an emotional character AI in VR
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一种在 VR 中与情感角色 AI 进行沉浸式交互的架构

DOI:
10.1145/3289160.3289165
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发表时间:
2018
期刊:
SIGGRAPH Asia 2018 Real-Time Live!
影响因子:
--
通讯作者:
Yuta Mizuno
Yuta Mizuno
中科院分区:
--
文献类型:
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作者:
Gautier Boeda;Yuta Mizuno

文献摘要

被引文献

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当进入虚拟世界时,用户期望获得一种感觉自然的体验。在运动、视觉、身体互动方面已经取得了巨大的进步,而与不可玩角色的互动则落在了后面。这一现场演示介绍了一种方法,导致更有意识,更有表现力和活泼的代理,可以满足他们自己的需求,并与玩家互动。值得注意的是,现场演示涵盖了情感组件的使用,并添加了一层交流(语音),以在VR中实现更具沉浸感和互动性的AL。
When entering a virtual world, the users expect an experience that feels natural. Huge progress has been made with regards to motion, vision, physical interactivity, whereas interactivity with non-playable character stays behind. This live-demo introduces a method that leads to more aware, expressive and lively agents that can answer their own needs and interact with the player. Notably, the live-demo covers the use of an emotional component and the addition of a layer of communication (speech) to allow more immersive and interactive Als in VR.