An architecture for immersive interactions with an emotional character AI in VR
An architecture for immersive interactions with an emotional character AI in VR
复制标题
一种在 VR 中与情感角色 AI 进行沉浸式交互的架构
DOI:
10.1145/3289160.3289165
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发表时间:
2018
期刊:
影响因子:
--
通讯作者:
Yuta Mizuno
中科院分区:
文献类型:
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作者:
Gautier Boeda;Yuta Mizuno
When entering a virtual world, the users expect an experience that feels natural. Huge progress has been made with regards to motion, vision, physical interactivity, whereas interactivity with non-playable character stays behind. This live-demo introduces a method that leads to more aware, expressive and lively agents that can answer their own needs and interact with the player. Notably, the live-demo covers the use of an emotional component and the addition of a layer of communication (speech) to allow more immersive and interactive Als in VR.