Virtual reality as a theme-based game tool for homeland security applications

Virtual reality as a theme-based game tool for homeland security applications
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虚拟现实作为国土安全应用的基于主题的游戏工具

DOI:
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发表时间:
2011
期刊:
Spring Simulation Multiconference
影响因子:
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通讯作者:
Stephen Otunba
Stephen Otunba
中科院分区:
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文献类型:
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作者:
Sharad Sharma;Stephen Otunba

文献摘要

被引文献

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人类行为有时是可以预测的,这为在人群模拟中工作的不同行为提供了一个背景。游戏行业已经广泛地融入了这些行为。在地铁站、体育赛事或其他类型的集会等场所可以观察到各种人类行为方面。在本文中,我们提出了一个基于主题的游戏方法来研究人类在不同的紧急情况下的行为,可以用来收集所需的数据,模拟人群的行为,控制所产生的交通条件,和行人的运动。本文介绍了两个开发的基于虚拟现实的紧急行为分析的主题游戏应用。这些应用是虚拟城市和虚拟机场环境。我们提出虚拟现实作为一种工具,进行控制实验的人类行为,以应对紧急情况。这些实验的结果可以用来测试决策策略的国土安全应用。
Human behavior can sometimes be predictable and this provides a context for different behaviors that would work in crowd simulations. Gaming industry has been extensively incorporating these behaviors. Various human behavioral aspects can be observed in places like subway stations, sporting events, or other types of gatherings. In this paper, we propose a theme-based game approach to study the human behaviors in different emergency situations which can be used to collect data needed for simulating crowd behaviors, control the generated traffic conditions, and pedestrian movements. This paper describes the two developed theme-based game applications in virtual reality for emergency behavior analysis. The applications are virtual city and virtual airport environments. We propose virtual reality as a tool for conducting controlled experiments of human behaviors in response to emergencies. The results of these experiments can be used to test decision making strategies for homeland security applications.