Compression of depth information for 3D rendering
Compression of depth information for 3D rendering
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DOI:
10.1109/3dtv.2009.5069669
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发表时间:
2009-05
期刊:
影响因子:
--
通讯作者:
P. Zanuttigh;G. Cortelazzo
中科院分区:
文献类型:
--
作者:
P. Zanuttigh;G. Cortelazzo
This paper presents a novel strategy for the compression of depth maps. The proposed scheme starts with a segmentation step which identifies and extracts edges and main objects, then it introduces an efficient compression strategy for the segmented regions' shape. In the subsequent step a novel algorithm is used to predict the surface shape from the segmented regions and a set of regularly spaced samples. Finally the few prediction residuals are efficiently compressed using standard image compression techniques. Experimental results show that the proposed scheme not only offers a significant gain over JPEG2000 on various types of depth maps but also produces depth maps without edge artifacts particularly suited to 3D warping and free viewpoint video applications.