The Emergence of EyePlay: A Survey of Eye Interaction in Games

The Emergence of EyePlay: A Survey of Eye Interaction in Games
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EyePlay 的出现:游戏中眼睛交互的调查

DOI:
10.1145/2967934.2968084
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发表时间:
2016
期刊:
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play
影响因子:
--
通讯作者:
M. Carter
M. Carter
中科院分区:
--
文献类型:
--
作者:
Eduardo Velloso;M. Carter

文献摘要

参考文献

被引文献

相似文献

随着眼动仪变得更便宜、更小、更强大、更可用,它们最终离开研究实验室并进入家庭环境。在这种背景下,游戏作为眼部交互的一个有前景的应用领域而应运而生。这项调查的目的是对将眼睛融入游戏和游戏的不同方式进行分类,作为未来设计的资源。我们回顾了有关该主题的文献以及其他使用眼睛的游戏原型。我们编制了一份眼动游戏机制列表,并得出了一个分类法,根据它们涉及的眼球运动、它们提供的输入类型以及它们实现的游戏机制对它们进行分类。根据我们的研究结果,我们阐明了游戏对于未来人机交互凝视研究的价值,并概述了围绕游戏中眼睛交互的研究计划。
As eye trackers become cheaper, smaller, more robust, and more available, they finally leave research labs and enter the home environment. In this context, gaming arises as a promising application domain for eye interaction. The goal of this survey is to categorise the different ways in which the eyes can be incorporated into games and play in general as a resource for future design. We reviewed the literature on the topic, as well as other game prototypes that employ the eyes. We compiled a list of eye-enabled game mechanics and derived a taxonomy that classifies them according to the eye movements they involve, the input type they provide, and the game mechanics that they implement. Based on our findings we articulate the value of gaming for future HCI gaze research and outline a research program around eye interaction in gaming.
电影
DOI: --
发表时间: 2009
期刊: Gombault, Anne et al. (ed.), L'AlphaBEM des Industries Creatives, BEM
影响因子: --
作者:
清水信匡;加登豊;坂口順也;河合隆治;梶原武久;山田仁一郎;加藤司・崔相鐵;山田仁一郎
通讯作者: 山田仁一郎