Joint-dependent local deformations for hand animation and object grasping

Joint-dependent local deformations for hand animation and object grasping
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DOI:
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发表时间:
1989-12
期刊:
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影响因子:
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通讯作者:
N. Magnenat-Thalmann;Richard Laperrière;D. Thalmann
N. Magnenat-Thalmann;Richard Laperrière;D. Thalmann
中科院分区:
其他
文献类型:
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作者:
N. Magnenat-Thalmann;Richard Laperrière;D. Thalmann

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提出了用于使合成演员的手动画化的算法和方法。这些算法允许陆地移动和抓取物体;它们还计算出手在移动时的变形。曲面到骨架的映射基于关节相关局部变形(JLD)操作符的概念,该操作符是特定的局部变形操作符,具体取决于关节的性质。手覆盖过程中的主要问题是坐标基数的计算。该方法的关键是找到一种计算基座的模型,该模型足够复杂,可以模拟复杂的运动。文中给出了几个例子,并描述了引入人工工厂系统的用户界面
Algorithms and methods are presented for animating the hands of a synthetic actor. The algorithms allow the land to move and grasp objects; they also compute deformations of the hand as it moves. The mapping of surfaces onto the skeleton is based on the concept of joint-dependent local deformation (JLD) operators, which are specific local deformation operators depending on the nature of the joints. The major problem in the hand covering process is the calculation of the coordinate bases. The key to the method was to find a model for calculating the bases which was sophisticated enough for the simulation of complex motions. Several examples are shown and the user interface introduced into the human factory system is also described