Designing Future Social Wearables with Live Action Role Play (Larp) Designers
Designing Future Social Wearables with Live Action Role Play (Larp) Designers
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与真人角色扮演 (Larp) 设计师一起设计未来的社交可穿戴设备
DOI:
10.1145/3173574.3174036
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发表时间:
2018
期刊:
影响因子:
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通讯作者:
Katherine Isbister
中科院分区:
文献类型:
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作者:
Elena Márquez Segura;J. Fey;Ella Dagan;S. Jhaveri;Jared Pettitt;Miguel Flores;Katherine Isbister
Designing wearable technology that supports physical and social engagement in a collocated setting is challenging. In this research, we reached out to an expert community of crafters of social experiences: larpers (live action role players). Larpers and larp designers have a longstanding tradition of designing and making use of a variety of elements, such as costumes, physical objects, environments, and recently also digital artifacts. These are crafted in support of co-experience values that we argue can inform the design of social wearables. We engaged in a co-design process with a game designer and co-founder of a larp production company, and embedded the resulting social wearables in a larp. Here, we present the results of this design and implementation process, and articulate design affordances that resonate with our larp designer' values. This work may inspire and inform researchers and designers creating wearable technology that is aimed at supporting collocated engagement.