Designing Future Social Wearables with Live Action Role Play (Larp) Designers

Designing Future Social Wearables with Live Action Role Play (Larp) Designers
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与真人角色扮演 (Larp) 设计师一起设计未来的社交可穿戴设备

DOI:
10.1145/3173574.3174036
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发表时间:
2018
期刊:
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems
影响因子:
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通讯作者:
Katherine Isbister
Katherine Isbister
中科院分区:
--
文献类型:
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作者:
Elena Márquez Segura;J. Fey;Ella Dagan;S. Jhaveri;Jared Pettitt;Miguel Flores;Katherine Isbister

文献摘要

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设计可穿戴技术,支持物理和社会参与的配置设置是具有挑战性的。在这项研究中,我们接触了一个社会经验专家社区:larpers(真人角色扮演者)。Larpers和larp设计师有着设计和使用各种元素的悠久传统,例如服装,物理对象,环境,以及最近的数字文物。这些都是精心制作的,以支持共同体验的价值观,我们认为可以告知社交可穿戴设备的设计。我们与一位游戏设计师和一家larp制作公司的联合创始人进行了一次联合设计,并将最终的社交可穿戴设备嵌入到了larp中。在这里,我们提出了这个设计和实施过程的结果,并阐明了与我们的larp设计师的价值观产生共鸣的设计启示。这项工作可能会启发和告知研究人员和设计师,创造旨在支持并置参与的可穿戴技术。
Designing wearable technology that supports physical and social engagement in a collocated setting is challenging. In this research, we reached out to an expert community of crafters of social experiences: larpers (live action role players). Larpers and larp designers have a longstanding tradition of designing and making use of a variety of elements, such as costumes, physical objects, environments, and recently also digital artifacts. These are crafted in support of co-experience values that we argue can inform the design of social wearables. We engaged in a co-design process with a game designer and co-founder of a larp production company, and embedded the resulting social wearables in a larp. Here, we present the results of this design and implementation process, and articulate design affordances that resonate with our larp designer' values. This work may inspire and inform researchers and designers creating wearable technology that is aimed at supporting collocated engagement.