DESIGN DAYS BOOT CAMP 2.0: IMPROVEMENTS AND CONNECTIONS TO CEAB GRADUATE ATTRIBUTES

DESIGN DAYS BOOT CAMP 2.0: IMPROVEMENTS AND CONNECTIONS TO CEAB GRADUATE ATTRIBUTES
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设计日训练营 2.0:改进以及与 CEAB 研究生属性的联系

DOI:
10.24908/pceea.vi0.13713
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发表时间:
2019
期刊:
Proceedings of the Canadian Engineering Education Association (CEEA)
影响因子:
--
通讯作者:
M. Gorbet
M. Gorbet
中科院分区:
--
文献类型:
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作者:
Jennifer Howcroft;Igor Ivkovic;M. Borland;M. Gorbet

文献摘要

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工程设计是所有工科学生都应该学习的一项关键技能,通常也是最后一年的顶尖项目和第一年的基石项目的重点。滑铁卢大学系统设计工程系在为期两天的紧张的设计日训练营中向学生介绍工程设计。设计日最初是在2016年秋季构思和运行的。2018年秋季版本,Design Days 2.0,包括大量改进,重点是增加两个额外的设计活动和一个写作活动,加强与第一年内容的联系,并提供更多样化的团队体验。讨论了实现设计日2.0的九个预期学习成果的方法,并将其与CEAB毕业生属性联系起来。这表明,在为期两天的新兵训练营中,可以实现有意义的学习,让学生走上专业工程的道路。我们鼓励其他部门使用所提供的预期学习成果、毕业生属性联系和设计日2.0描述作为自己设计训练营的模板。最后,设计日2.0激发了进一步改进的想法,包括纳入以软件为重点的设计活动,增加预算限制,并为学生提供反思的机会。
Engineering design is a critical skill that all engineering students are expected to learn and is often the focus of final year capstone projects and first-year cornerstone projects. In the Systems Design Engineering Department at the University of Waterloo, engineering design is introduced to the students during an intense two-day Design Days Boot Camp. Design Days was originally conceived of and run in Fall 2016. The Fall 2018 version, Design Days 2.0, included substantial improvements focused on adding two additional design activities and a writing activity, strengthening the connection with first year content, and providing a greater variety of team experiences. The methods of achieving the nine intended learning outcomes of Design Days 2.0 are discussed and connected to CEAB graduate attributes. This demonstrates that meaningful learning can be achieved during a two-day boot camp that will starts students on the path towards professional engineering. Other departments are encouraged to use the presented intended learning outcomes, graduate attributes connections, and Design Days 2.0 descriptions as a template for their own design boot camp. Finally, Design Days 2.0 inspired ideas for further improvements including the incorporation of a software-focused design activity, adding budgetary constraints, and providing an opportunity for student reflection.