The effect of a programming tool scratch on the problem-solving skills of middle school students

The effect of a programming tool scratch on the problem-solving skills of middle school students
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编程工具scratch对中学生问题解决能力的影响

DOI:
10.1007/s10639-021-10776-w
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发表时间:
2021
影响因子:
5.5
通讯作者:
N. S. Çırak
N. S. Çırak
中科院分区:
教育学3区
文献类型:
--
作者:
O. Erol;N. S. Çırak

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解决问题是世纪最重要的技能之一,应该在很小的时候就学会。由于编程是一种解决问题的过程,因此可以在解决问题技能发展的背景下看到。因此,本研究的目的是确定最流行的编程工具之一“Scratch”对中学生解决问题的技能的有效性。为此,本研究的实施持续了14周,基于“信息技术和软件”课程,每周2小时。实验组18名中学生和对照组16名中学生每周至少进行一个小时的课程,而在第二个小时,对照组从事的活动,教材包括和实验组从事游戏设计活动,使用Scratch。本研究采用儿童问题解决量表(PSIC)作为数据收集工具,考察了被试对自己解决问题能力的自我认知。所得资料以多元变异数分析、变异数分析及t检定进行分析。研究表明,Scratch游戏设计活动提高了参与者解决问题的能力。在这种情况下,游戏设计活动与编码工具可以与儿童一起使用,以帮助他们在早期获得解决问题的技能。
Problem-solving is one of the most important twenty-first-century skills and should be acquired at an early age. Since programming is a kind of problem-solving process, it may be seen in the context of problem-solving skills development. Hence, this study aims to identify the effectiveness of one of the most popular programming tools “Scratch” on middle school students’ problem-solving skills. For this purpose, this current study’s implementation lasted for a period of 14 weeks, based on the ‘Information Technologies and Software’ course at 2 h per week. The course curriculum was conducted for both 18 middle school students in an experimental group and 16 middle school students in a control group at least one hour per week while in the second hour, the control group worked on the activities that the coursebook included and the experimental group engaged in game design activities using Scratch. The Problem Solving Inventory for Children (PSIC) was used as a data collection tool in order to examine the participants’ self-perception with regard to their problem-solving skills. MANOVA, ANOVA, and t-tests were employed in the analysis of the obtained data. The study showed that game design activities with Scratch increased the problem-solving skills of the participants. In this context, game design activities with coding tools can be employed with children in order to help them gain problem-solving skills at an early age.
通过基于块的编程和以叙事为中心的游戏来促进计算机科学学习
DOI: 10.1109/cog47356.2020.9231881
发表时间: 2020
期刊: To appear in Proceedings of IEEE Conference on Games
影响因子: --
作者:
Min, W.;Mott, B.;Park, K.;Wiebe, E.;Boyer, K. E.;& Lester, J.
通讯作者: & Lester, J.