Putting Education in "Educational" Apps: Lessons From the Science of Learning

Putting Education in "Educational" Apps: Lessons From the Science of Learning
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DOI:
10.1177/1529100615569721
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发表时间:
2015-05-01
影响因子:
25.4
通讯作者:
Kaufman, Jordy
Kaufman, Jordy
中科院分区:
心理学1区
文献类型:
--
作者:
Hirsh-Pasek, Kathy;Zosh, Jennifer M.;Kaufman, Jordy

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孩子们正处于一个巨大的,无计划的实验中,被5年前还没有的数字技术所包围。在这一繁荣的顶点是为平板电脑和智能手机推出的应用程序(应用程序)。然而,根本没有时间,金钱或资源来评估每个进入市场的应用程序。因此,截至2015年1月,苹果App Store中的教育应用程序数量为80,000个(Apple,2015),基本上不受监管和未经测试。本文提供了一种方法来定义当前和未来应用程序的潜在教育影响。我们建立在几十年的学习科学的工作,这已经研究了如何孩子们学习得最好。从这项工作中,我们为两个最终目标抽象出一套原则。首先,我们的目标是指导研究人员,教育工作者和设计师进行基于证据的应用程序开发。其次,通过创建一个基于证据的指南,我们希望为评估和选择最有效的现有儿童应用程序设定一个新的标准。简而言之,我们将展示教育应用程序的设计和使用如何与儿童学习和发展的已知过程保持一致,并提供一个可供父母和设计师使用的框架。旨在促进积极、参与、有意义和社交互动学习的应用程序在支持学习目标的背景下,学习的四个支柱被认为是教育性的。
Children are in the midst of a vast, unplanned experiment, surrounded by digital technologies that were not available but 5 years ago. At the apex of this boom is the introduction of applications (apps) for tablets and smartphones. However, there is simply not the time, money, or resources available to evaluate each app as it enters the market. Thus, educational appsthe number of which, as of January 2015, stood at 80,000 in Apple's App Store (Apple, 2015)are largely unregulated and untested. This article offers a way to define the potential educational impact of current and future apps. We build upon decades of work on the Science of Learning, which has examined how children learn best. From this work, we abstract a set of principles for two ultimate goals. First, we aim to guide researchers, educators, and designers in evidence-based app development. Second, by creating an evidence-based guide, we hope to set a new standard for evaluating and selecting the most effective existing children's apps. In short, we will show how the design and use of educational apps aligns with known processes of children's learning and development and offer a framework that can be used by parents and designers alike. Apps designed to promote active, engaged, meaningful, and socially interactive learningfour pillars of learningwithin the context of a supported learning goal are considered educational.