Game Theory for Cyber Security and Privacy

Game Theory for Cyber Security and Privacy
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DOI:
10.1145/3057268
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发表时间:
2017-06-01
影响因子:
16.6
通讯作者:
Iyengar, Sundaraja Sitharama
Iyengar, Sundaraja Sitharama
中科院分区:
计算机科学1区
文献类型:
--
作者:
Do, Cuong T.;Tran, Nguyen H.;Iyengar, Sundaraja Sitharama

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在这项调查中,我们回顾了现有的博弈论方法的网络安全和隐私问题,将其应用分为两类,安全和隐私。为了展示博弈论如何用于网络空间安全和隐私,我们选择了关于三个主要应用的研究:网络物理安全,通信安全和隐私。我们目前的游戏模型,功能和解决方案的选定的作品,并描述其优点和局限性,从设计到实施的防御机制。我们还确定了一些新的趋势和未来研究的主题。这项调查不仅展示了如何运用博弈论方法来解决安全和隐私问题,还鼓励研究人员运用博弈论来全面了解网络空间中新出现的安全和隐私问题以及潜在的解决方案。
\In this survey, we review the existing game-theoretic approaches for cyber security and privacy issues, categorizing their application into two classes, security and privacy. To show how game theory is utilized in cyberspace security and privacy, we select research regarding three main applications: cyber-physical security, communication security, and privacy. We present game models, features, and solutions of the selected works and describe their advantages and limitations from design to implementation of the defense mechanisms. We also identify some emerging trends and topics for future research. This survey not only demonstrates how to employ game-theoretic approaches to security and privacy but also encourages researchers to employ game theory to establish a comprehensive understanding of emerging security and privacy problems in cyberspace and potential solutions.