On generating realistic avatars: dress in your own style

On generating realistic avatars: dress in your own style
复制标题

DOI:
10.1007/s11042-011-0781-6
复制
发表时间:
2012-08
影响因子:
3.6
通讯作者:
Hui Yu;S. Qin;Guangmin Sun;D. Wright
Hui Yu;S. Qin;Guangmin Sun;D. Wright
中科院分区:
计算机科学4区
文献类型:
--
作者:
Hui Yu;S. Qin;Guangmin Sun;D. Wright

文献摘要

被引文献

相似文献

随着计算机技术和互联网的发展,3D化身的使用变得越来越频繁。为了满足用户的需求,一些软件或程序允许用户定制化身。然而,用户只能使用预定义的配件(如头发、衣服等)来定制化身。也就是说,用户根据自己的风格定制化身的机会有限。如果用户能够通过自己的设计改变化身的外观,比如为他们自己制作服装,这将是用户感兴趣的。本文为非专业用户提供了一种基于草图界面的真实感3D化身的简单解决方案。在用户围绕化身绘制2D服装简档之后,原型系统可以生成穿在化身上的精细3D几何服装表面。服装曲面的构造受关键身体特征的约束。然后对服装形状进行优化,以去除人工制品。该方法可以生成均匀的网格,用于网格细化、三维装饰等处理。
The use of 3D avatars is becoming more frequent with the development of computer technology and the internet. To meet users’ requirements, some software or programs have allowed users to customize the avatar. However, users are only able to customize the avatar using the pre-defined accessories such as hair, clothing and so on. That is, users have limited chance to customize the avatar according to their own styles. It will be of interest to users if they are able to change the appearance of the avatar by their own design, such as creating garments for avatars themselves. This paper provides an easy solution to dressing realistic 3D avatars for non-professional users based on a sketch interface. After a user drawing a 2D garment profile around the avatar, the prototype system can generate an elaborate 3D geometric garment surface dressed on the avatar. The construction of the garment surface is constrained by key body features. And the garment shape is then optimized to remove artefacts. The proposed method can generate a uniform mesh for processing such as mesh refinement, 3D decoration and so on.