Bridging the gap between real and virtual objects for tabletop games

Bridging the gap between real and virtual objects for tabletop games
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缩小桌面游戏真实和虚拟对象之间的差距

DOI:
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发表时间:
2007
期刊:
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影响因子:
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通讯作者:
M. Haller
M. Haller
中科院分区:
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文献类型:
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作者:
Jakob Leitner;Christina Köffel;M. Haller

文献摘要

被引文献

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在本文中,我们提出了一个合作的桌面游戏,结合了真实的和虚拟世界。这款游戏的主要动机是用额外的数字内容来增强传统的棋盘游戏。用户必须一起工作,并在每个级别放置多米诺骨牌。我们提出了实现包括硬件组件和软件实现,描述了游戏设计和讨论的游戏。最后,我们还讨论了我们的第一个试点研究的结果。
In this paper, we present a collaborative tabletop game which combines both the real and virtual world. The main motivation for this game was to augment a traditional board game with additional digital content. Users have to work together and place domino pieces in each level. We present the implementation including the hardware components and the software implementation, describe the game design and discuss the game. Finally, we also discuss the results of our first pilot study.