Bridging the gap between real and virtual objects for tabletop games
Bridging the gap between real and virtual objects for tabletop games
复制标题
缩小桌面游戏真实和虚拟对象之间的差距
DOI:
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复制
发表时间:
2007
期刊:
影响因子:
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通讯作者:
M. Haller
中科院分区:
文献类型:
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作者:
Jakob Leitner;Christina Köffel;M. Haller
In this paper, we present a collaborative tabletop game which combines both the real and virtual world. The main motivation for this game was to augment a traditional board game with additional digital content. Users have to work together and place domino pieces in each level. We present the implementation including the hardware components and the software implementation, describe the game design and discuss the game. Finally, we also discuss the results of our first pilot study.