A design template for transforming games into twenty-first century skills assessments

A design template for transforming games into twenty-first century skills assessments
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将游戏转变为二十一世纪技能评估的设计模板

DOI:
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发表时间:
2019
影响因子:
1.7
通讯作者:
C. Scoular
C. Scoular
中科院分区:
--
文献类型:
--
作者:
C. Scoular

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目的 开发二十一世纪技能评估所需的资源,如解决问题和协作,是巨大的,需要引入具有成本效益的方法(格里芬和护理,2015)。设计模板的目的是确定所提出的游戏开发方法是否适用于测量协作问题解决(CPS),如果是这样,通过使用模板,可以捕获相同的措施,而不管特定的任务上下文。本文旨在讨论这些问题。 设计/方法/方式 本文展示了一个设计模板,利用学习分析和应用的测量模型,将游戏转化为21世纪的世纪评估。设计模板提供用于游戏设计的参数,这些参数提供其中可以应用测量模型的足够的数据捕获。学习分析方法允许在游戏中捕获学生行为。通过应用测量模型,可以对表明学生能力的表现行为进行推断。 结果 按照任务设计模板,很明显,游戏可以考虑到一般性和测量原则的要求进行设计。反过来,使用一组定义的共同特征和结构开发的任务允许以有效和充分的方式应用一致的测量过程。总之,本文确定了一个可行的任务设计模板方面的设计原则和评分协议的游戏产生的措施CPS。 独创性/价值 这种方法结合了各个研究领域,提出了一种可行、有效和高效的方法,用于捕获有助于理解复杂的社交和认知技能的数据。设计模板提供了一种方法,通过该方法可以以评估认知和社交技能的方式设计游戏,并提供了一个平台,可以轻松创建其他游戏。
Purpose The resources needed to develop assessments of the twenty-first century skills, such as problem solving and collaboration, are huge, and require the introduction of cost-effective methods (Griffin and Care, 2015). The intention of the design template is to identify whether the presented approach to game development is viable for measuring collaborative problem solving (CPS) and if so, by using the template the same measures can be captured regardless of the specific task context. The paper aims to discuss these issues. Design/methodology/approach This paper demonstrates a design template which utilises learning analytics and applies a measurement model to transform games into the twenty-first century assessments. The design template provides parameters for game design that provide sufficient data capture in which a measurement model can be applied. The learning analytics approach allows for capture of student behaviours in game play. By applying the measurement model, inferences can be made about demonstrated behaviours that are indicative of student ability. Findings Following the task design template, it is evident that games can be designed taking into consideration the requirement for generalizability and measurement principles. In turn, tasks developed using a defined set of common characteristics and structure allow consistent measurement processes to be applied in an efficient and sufficient manner. In summary, this paper identifies a viable task design template in regards to design principles and scoring protocols for games generating measures of CPS. Originality/value This approach combines various fields of research to present an approach that is a feasible, effective and efficient method for capturing data that are useful for understanding complex social and cognitive skills. The design template presents a method by which games can be designed in a way that assesses cognitive and social skills and provides a platform on which additional games can be readily created.