Cross Reality Spaces in Engineering Education - Online Laboratories for Supporting International Student Collaboration in Merging Realities

Cross Reality Spaces in Engineering Education - Online Laboratories for Supporting International Student Collaboration in Merging Realities
复制标题

工程教育中的跨现实空间 - 支持国际学生融合现实合作的在线实验室

DOI:
--
复制
发表时间:
2020
期刊:
Int. J. Online Biomed. Eng.
影响因子:
--
通讯作者:
D. May
D. May
中科院分区:
--
文献类型:
--
作者:
D. May

文献摘要

被引文献

相似文献

本文讨论了在线实验室作为教育领域的跨现实空间。跨现实(也称为 XR)这个术语借用自游戏领域,广泛描述了沉浸式、增强式、混合式和虚拟现实技术在物理现实中的集成。在线实验室是一个理想的例子,因为不同的现实(真实实验室中的真实动手世界、模拟实验室中的虚拟世界,甚至是远程实验室中两者的混合)被合并。通过描述用于对教学中的(在线)实验室进行分类并显示该领域当前研究成果的三维矩阵,讨论了实验室教育中不同现实之间的联系及其与工程教育环境的关系。在此基础上,讨论了一项学术研究,该研究利用远程实验室为国际学生团体提供机械工程教育。在本研究中,从学习者、系统和课程的角度评估实验室及其应用。这三个视角提供了实验室和学生学习的整体视图。该研究证明对学生的学习体验有积极的影响。研究结果还表明,在跨现实空间中的协作和学习方面,工程教育、国际化和数字化的交叉点存在哪些当前需求和未来潜力。
This paper discusses online laboratories as cross reality spaces in education. Cross Reality (also XR) as a term is borrowed from the field of gaming and broadly describes the integration of immersive, augmented, mixed, and virtual reality technology within physical reality. Online laboratories form an ideal example, as different realities (the real hands-on world in real labs, the virtual world in simulated labs or even a mixture of both in context with remote labs) are merged. The connection between different realities in laboratory education and their relation to engineering education contexts are discussed by describing a three-dimensional matrix for categorizing (online) laboratories in teaching and displaying current research results in this area. On basis of this, a scholarly research study is discussed, which is making use of a remote lab in mechanical engineering education for an international student body. In this study, the lab and its application are evaluated from the learner, the system, and the course perspective. These three perspectives offer a holistic view of the lab and the students’ learning. The study proofs a positive effect on the students learning experiences. The results also show which current needs and future potentials lie on the intersection of engineering education, internationalization, and digitalization in terms of collaborating and learning in Cross Reality Spaces.