Energy expenditure and cardiovascular responses to seated and active gaming in children

Energy expenditure and cardiovascular responses to seated and active gaming in children
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DOI:
10.1001/archpedi.162.9.886
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发表时间:
2008-09-01
影响因子:
--
通讯作者:
McManus, Alison M.
McManus, Alison M.
中科院分区:
其他
文献类型:
--
作者:
Mellecker, Robin R.;McManus, Alison M.

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目的:检查儿童在坐姿和主动增益过程中的能量消耗和心血管反应。设计:比较研究。地点:香港大学儿童运动实验室。参与者:从本地小学招募的 18 名儿童(6-1.2 岁)。主要暴露:所有参与者玩的主动和坐姿电脑游戏。主要结果指标:在游戏前、坐着游戏期间和使用 2 种主动增益格式期间测量静息能量消耗和心率(XaviX)保龄球和 XaviX J-Mat;SSD Company Ltd,日本滋贺)。我们使用重复测量方差分析来比较结果测量。结果:坐着游戏时的能量消耗显着较高(平均值 [SD],1.31 [0.19] kcal/min(-1);P
Objective: To examine energy expenditure and cardiovascular responses in children during Seated and active gaining.Design: Comparison study.Setting: Children's Exercise Laboratory, University of Hong Kong.Participants: Eighteen children (aged 6-1.2 years) recruited from local primary schools.Main Exposure: Active and seated computer games played by all participants.Main Outcome Measures: Resting energy expenditure and heart rate measured before gaming, during seated gaming, and during use of 2 active gaining formats (XaviX bowling and XaviX J-Mat; SSD Company Ltd, Shiga, Japan). We used repeated-measures analyses of variance to compare the outcome measures.Results: The energy expenditure was significantly higher during seated gaming (mean [SD], 1.31 [0.19] kcal/min(-1); P