Designing Ubiquitous Computing Games – A Report from a Workshop Exploring Ubiquitous Computing Entertainment
Designing Ubiquitous Computing Games – A Report from a Workshop Exploring Ubiquitous Computing Entertainment
复制标题
设计普适计算游戏——探索普适计算娱乐研讨会的报告
DOI:
10.1007/s007790200048
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发表时间:
2002
影响因子:
--
通讯作者:
Karl
中科院分区:
文献类型:
--
作者:
Staffan Björk;J. Holopainen;P. Ljungstrand;Karl
We report from a Research Atelier that explored how ubiquitous computing could be applied to fun and entertainment. The Atelier lasted for five days, starting with two days of scenario development and brainstorming activities. This led to three fairly concrete – though very different – game ideas. The background and motivation for the Atelier is described, as well as the method used and the games developed.