Designing Ubiquitous Computing Games – A Report from a Workshop Exploring Ubiquitous Computing Entertainment

Designing Ubiquitous Computing Games – A Report from a Workshop Exploring Ubiquitous Computing Entertainment
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设计普适计算游戏——探索普适计算娱乐研讨会的报告

DOI:
10.1007/s007790200048
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发表时间:
2002
影响因子:
--
通讯作者:
Karl
Karl
中科院分区:
计算机科学3区
文献类型:
--
作者:
Staffan Björk;J. Holopainen;P. Ljungstrand;Karl

文献摘要

被引文献

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我们的报告来自一个研究工作室,该工作室探索了无处不在的计算如何应用于娱乐和娱乐。工作室为期五天,从两天的场景开发和头脑风暴活动开始。这导致了三个相当具体的-虽然非常不同-游戏的想法。工作室的背景和动机,以及所使用的方法和开发的游戏。
We report from a Research Atelier that explored how ubiquitous computing could be applied to fun and entertainment. The Atelier lasted for five days, starting with two days of scenario development and brainstorming activities. This led to three fairly concrete – though very different – game ideas. The background and motivation for the Atelier is described, as well as the method used and the games developed.