Fragment‐Parallel Composite and Filter
Fragment‐Parallel Composite and Filter
复制标题
片段并行复合和过滤器
DOI:
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发表时间:
2010
期刊:
影响因子:
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通讯作者:
John Douglas Owens
中科院分区:
文献类型:
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作者:
Anjul Patney;Stanley Tzeng;John Douglas Owens
We present a strategy for parallelizing the composite and filter operations suitable for an order‐independent rendering pipeline implemented on a modern graphics processor. Conventionally, this task is parallelized across pixels/subpixels, but serialized along individual depth layers. However, our technique extends the domain of parallelization to individual fragments (samples), avoiding a serial dependence on the number of depth layers, which can be a constraint for scenes with high depth complexity. As a result, our technique scales with the number of fragments and can sustain a consistent and predictable throughput in scenes with both low and high depth complexity, including those with a high variability of depth complexity within a single frame. We demonstrate composite/filter performance in excess of 50M fragments/sec for scenes with more than 1500 semi‐transparent layers.