Computerized games to study the development of attention in childhood

Computerized games to study the development of attention in childhood
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DOI:
10.3758/bf03207798
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发表时间:
2000-05-01
期刊:
BEHAVIOR RESEARCH METHODS INSTRUMENTS & COMPUTERS
影响因子:
--
通讯作者:
Posner, MI
Posner, MI
中科院分区:
其他
文献类型:
--
作者:
Berger, A;Jones, L;Posner, MI

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孩子们喜欢做游戏。我们可以利用这一点来设计计算机化的任务,吸引他们的兴趣。这些设计也有助于推进计时测量的研究,如幼儿的手动和跳眼反应时间和事件相关电位。我们的方法开发的目标是:(1)允许在各种年龄范围内进行比较任务,(2)将儿童表现与成人认知研究中收集的数据进行比较,以及(3)帮助支持对潜在机制发展的推断。我们设计了一组计算机化的任务,以研究儿童时期警觉、定向和执行控制等注意力功能的发展。我们的目的是详细描述这些任务,并介绍到目前为止所获得的结果。该电池的测试对象是一组5岁的儿童。
Children enjoy playing games. We can take advantage of this in the designs of computerized tasks that will engage their interest. These designs also serve to advance the study of chronometric measures, such as manual and saccadic reaction times and event related potentials, with young children. The goals of our method development are (1) to allow for comparable tasks across a wide variety of ages, (2) to make possible comparisons of child performance with data gathered in adult cognitive studies, and (3) to help to support inferences about the development of underlying mechanisms. We have designed a battery of computerized tasks in order to study the development of attention functions of alertness, orienting, and executive control during childhood. Our purpose is to describe each of these tasks in detail and present the results that have been obtained so far. The battery was tested using a sample of 5-year-old children as subjects.