Virtual Co-Eating: Making Solitary Eating Experience More Enjoyable

Virtual Co-Eating: Making Solitary Eating Experience More Enjoyable
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虚拟共同用餐:让单独用餐体验更愉快

DOI:
10.1007/978-3-319-66715-7_63
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发表时间:
2017
期刊:
2018 5th Asia-Pacific World Congress on Computer Science and Engineering (APWC on CSE)
影响因子:
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通讯作者:
T. Nakajima
T. Nakajima
中科院分区:
--
文献类型:
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作者:
Monami Takahashi;Hiroki Tanaka;H. Yamana;T. Nakajima

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最近,一项关于日本大学生饮食习惯的研究表明,他们非常希望通过共同进餐与他人交流。尽管通过共餐获得更好的饮食体验很重要,但由于一些原因,他们往往更倾向于独自一人,比如小家庭,独自生活,没有时间找其他人共餐。因此,我们认为,通过将虚构的角色作为伙伴加入到真实的空间中一起吃饭,可能会改善饮食体验。为了验证这个想法,我们已经开发了一个虚拟的共同吃饭系统,以解决由单独吃饭引起的问题,并从用户研究中展示了一些见解。
Recently, a research on eating habits of Japanese college students revealed that they have a highly desire to communicate with others through co-eating. Even though better eating experience through co-eating is important, they often tend to be alone even more because of some reasons like small households, living alone, and having no time to find others for co-eating. Therefore, we believe that it may improve eating experience by incorporating a fictional character into the real space as a partner to eat together. For validating the idea, we have developed a virtual co-eating system for solving issues caused from solitary eating, and show some insights from its user study.