Temporally Coherent Irradiance Caching for High Quality Animation Rendering
Temporally Coherent Irradiance Caching for High Quality Animation Rendering
复制标题
用于高质量动画渲染的时间相干辐照度缓存
DOI:
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发表时间:
2005
期刊:
影响因子:
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通讯作者:
K. Myszkowski
中科院分区:
文献类型:
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作者:
M. Smyk;Shin;R. Durikovic;K. Myszkowski
In rendering of high quality animations that include global illumination, the nal gathering and irradiance caching are considered standard procedures. However, the computational cost they incur is high enough to discourage their wide use in production rendering. We introduce a data structure called anchor, which lets us permanently link cache locations to points intersected by their nal gathering rays. Consequently, we can cheaply probe and transfer the (ir)radiance by exploiting the temporal coherence of successive animation frames, resulting in half an order of magnitude acceleration and reduced temporal artifacts. Additionally, our anchor structure lets us render moderately glossy surfaces at the cost much lower than the traditional importance sampling techniques. We also describe an efcient, perceptually motivated and independent scheme for limiting the growth in the number of irradiance caches. Finally, an implementation in practical rendering system is demonstrated.