The Java 3d API Specification with Cdrom

The Java 3d API Specification with Cdrom
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Java 3d API 规范与 Cdrom

DOI:
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发表时间:
2000
期刊:
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影响因子:
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通讯作者:
M. Deering
M. Deering
中科院分区:
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文献类型:
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作者:
H. Sowizral;Kevin Rushforth;M. Deering

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从书中: 前言: 本文档介绍Java 3D™ API版本1.2,并提供有关API实现的一些详细信息。本规范不作为程序员指南。 本规范是为3D图形应用程序员编写的。我们假设读者至少对计算机图形学有初步的了解。这包括熟悉计算机图形算法的基本要素以及熟悉基本图形硬件和相关术语。 相关文件 本规范旨在与浏览器可访问的javadoc生成的API参考结合使用。 样式约定 本规范中使用了以下样式约定: Lucida类型用于表示计算机代码以及文件和目录的名称。粗体Lucida类型用于Java 3D API声明。粗体类型用于表示变量。斜体用于强调和等式。 对Java 3D API 1.2版的更改由页边空白处的图标表示。图标(“New in 1.2”用箭头括起来)出现在所有新方法和构造函数的外部空白处。 编程约定 Java 3D使用以下编程约定: 默认坐标系是右手坐标系,+y向上,+x向右水平,+z指向查看器。所有角度或旋转表示都以弧度为单位。所有的距离都用米的单位或分数来表示。 致谢 我们非常感谢Warren Dale编写了本规范的Sound API部分,以及丹尼尔Petersen编写了本规范的场景图共享部分。我们特别感谢布鲁斯·巴特利特在规范的编辑、格式化和索引方面提供的宝贵帮助。没有布鲁斯的大力帮助,这本书是不可能完成的。 我们也感谢许多提供意见和建议的个人和公司。他们改进了Java 3D API。 亨利索维兹拉尔 凯文·拉什福斯 Michael Deering Sun Microsystems公司 April 2000 0201710412P04062001
From the Book: PREFACE: This document describes the Java 3D™ API, version 1.2, and presents some details on the implementation of the API. This specification is not intended as a programmer's guide. This specification is written for 3D graphics application programmers. We assume that the reader has at least a rudimentary understanding of computer graphics. This includes familiarity with the essentials of computer graphics algorithms as well as familiarity with basic graphics hardware and associated terminology. Related Documentation This specification is intended to be used in conjunction with the browser-accessible, javadoc-generated API reference. Style Conventions The following style conventions are used in this specification: Lucida type is used to represent computer code and the names of files and directories. Bold Lucida type is used for Java 3D API declarations. Bold type is used to represent variables. Italic type is used for emphasis and for equations. Changes to the Java 3D API, version 1.2, are indicated by an icon in the margin. The icon ("New in 1.2" enclosed in arrows) appears in the outside margin for all new methods and constructors. Programming Conventions Java 3D uses the following programming conventions: The default coordinate system is right-handed, with +y being up, +x horizontal to the right, and +z directed toward the viewer. All angles or rotational representations are in radians. All distances are expressed in units or fractions ofmeters. Acknowledgments We gratefully acknowledge Warren Dale for writing the Sound API portion of this specification and Daniel Petersen for writing the scene graph sharing portion of the specification. We especially acknowledge Bruce Bartlett for his invaluable assistance with the editing, formatting, and indexing of the specification. Without Bruce's considerable help, this book would not have been possible. We also thank the many individuals and companies that provided comments and suggestions. They have improved the Java 3D API. Henry Sowizral Kevin Rushforth Michael Deering Sun Microsystems, Inc. April 2000 0201710412P04062001