Interactive Space Deformation with Hardware-Assisted Rendering

Interactive Space Deformation with Hardware-Assisted Rendering
复制标题

具有硬件辅助渲染的交互式空间变形

DOI:
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发表时间:
1997
影响因子:
1.8
通讯作者:
R. Yagel
R. Yagel
中科院分区:
计算机科学4区
文献类型:
--
作者:
Y. Kurzion;R. Yagel

文献摘要

被引文献

相似文献

作者介绍了一种新的方法,在二维和三维的表面和光栅模型的变形。该方法使用一个变形工具(偏转器)来变形任何光线可追踪的对象,而不是变形模型,而是变形用于渲染的代理。基于变形的渲染基元,而不是对象,该方法投资的计算工作,只有在那些地区的模型,有助于最终的图像。
The authors introduce a new approach for the deformation of surface and raster models in two and three dimensions. Rather than deforming the model, they deform the agents employed to render it. The method uses one deformation tool (the deflector) to deform any object that is ray traceable. Based on deforming the rendering primitives rather than objects, the approach invests computation effort only in those regions of the model that contribute to the final image.