Rationales for role playing in design

Rationales for role playing in design
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设计中角色扮演的基本原理

DOI:
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发表时间:
2006
期刊:
影响因子:
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通讯作者:
S. Boess
S. Boess
中科院分区:
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文献类型:
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作者:
S. Boess

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带上数码相机。简的新相机他很高兴地用它拍照。他的朋友珍看到他在拍照。她开始向他解释,他可以通过手动打开闪光灯功能来拍出更好的照片。现在怎么办?简表示感谢,他学到了一些新的东西,以采取更好的照片,但相信他将无法做到这一点,无论如何下一次。他甚至不记得珍是怎么告诉他这是可以做到的。或者B)Jen告诉他做一些他故意选择不做的事情的愤怒。他觉得自己在控制设备和实现预期效果方面的专业知识受到了挑战。
Take a digital camera. Jan’s new camera. He is happily taking pictures with it. His friend Jen sees him taking a picture. She starts explaining to him that he could take a better picture by manually switching on the flash function. What happens now? Jan expresses a) gratitude that he learnt something new about taking better photographs, but is convinced he won’t be able to do it next time anyway. He doesn’t even think to memorize how Jen told him that it can be done. Or b) irritation that Jen is telling him to do something that he deliberately chose not to do. He feels challenged in his expertise of controlling the piece of equipment and of achieving a desired effect with it.