Rationales for role playing in design
Rationales for role playing in design
复制标题
设计中角色扮演的基本原理
DOI:
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发表时间:
2006
期刊:
影响因子:
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通讯作者:
S. Boess
中科院分区:
文献类型:
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作者:
S. Boess
Take a digital camera. Jan’s new camera. He is happily taking pictures with it. His friend Jen sees him taking a picture. She starts explaining to him that he could take a better picture by manually switching on the flash function. What happens now? Jan expresses a) gratitude that he learnt something new about taking better photographs, but is convinced he won’t be able to do it next time anyway. He doesn’t even think to memorize how Jen told him that it can be done. Or b) irritation that Jen is telling him to do something that he deliberately chose not to do. He feels challenged in his expertise of controlling the piece of equipment and of achieving a desired effect with it.