Ropossum: An Authoring Tool for Designing, Optimizing and Solving Cut the Rope Levels

Ropossum: An Authoring Tool for Designing, Optimizing and Solving Cut the Rope Levels
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Ropossum:用于设计、优化和解决割绳关卡的创作工具

DOI:
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发表时间:
2013
期刊:
Artificial Intelligence and Interactive Digital Entertainment Conference
影响因子:
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通讯作者:
J. Togelius
J. Togelius
中科院分区:
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文献类型:
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作者:
Noor Shaker;M. Shaker;J. Togelius

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我们演示了 Ropossum,这是一种用于生成和测试基于物理的游戏《割绳子》关卡的创作工具。 Ropossum 集成了许多功能:(1) 自动设计完整的可解决内容,(2) 通过创建完整或部分设计纳入设计师的输入,(3) 自动检查可玩性,(4) 根据可玩性优化给定设计。该系统包括一个用于模拟游戏的物理引擎、一个用于进化内容的进化框架以及一个用于检查可玩性的人工智能推理代理。该系统经过优化,可实现在线反馈和实时交互。
We present a demonstration of Ropossum, an authoring tool for the generation and testing of levels of the physics-based game, Cut the Rope. Ropossum integrates many features: (1) automatic design of complete solvable content, (2) incorporation of designer’s input through the creation of complete or partial designs, (3) automatic check for playability and (4) optimization of a given design based on playability. The system includes a physics engine to simulate the game and an evolutionary framework to evolve content as well as an AI reasoning agent to check for playability. The system is optimised to allow on-line feedback and realtime interaction.