Interactive Storytelling

Interactive Storytelling
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互动讲故事

DOI:
10.1007/978-3-319-27036-4_38
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发表时间:
2015
期刊:
--
影响因子:
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通讯作者:
Truesdale J
Truesdale J
中科院分区:
--
文献类型:
--
作者:
Truesdale J

文献摘要

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在本文中,我们将从数字游戏中的叙事表达或作者轨迹的角度讨论情境的概念。我们调查了数字游戏中的叙事背景因素,并调查了非玩家角色(npc)对玩家做出相应反应的可能性,特别是在叙事情境中,以一致和连贯的方式。在此之后,我们将讨论数字游戏和交互式数字叙事(IDN)中基于叙事情境的npc模型的基础。
In this article, we discuss the notion of context from the perspective of narrative articulation or authorial trajectories in digital games. We conduct a survey of narrative contextual considerations in digital games and investigate the possibilities for Non-Player-Characters (NPCs) to react to players accordingly, particularly with respect to narrative situations, in both a consistent and coherent fashion. After which, we then discuss the foundations of a narrative context-based model for NPCs for digital games and interactive digital narratives (IDN).