Scratch: a sneak preview [education]

Scratch: a sneak preview [education]
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Scratch:预览 [教育]

DOI:
10.1109/c5.2004.1314376
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发表时间:
2004
期刊:
Proceedings. Second International Conference on Creating, Connecting and Collaborating through Computing, 2004.
影响因子:
--
通讯作者:
M. Resnick
M. Resnick
中科院分区:
--
文献类型:
--
作者:
John H. Maloney;L. Burd;Y. Kafai;N. Rusk;Brian Silverman;M. Resnick

文献摘要

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Scratch是一个网络化的,媒体丰富的编程环境,旨在提高经济弱势社区课后中心的技术流畅性。正如LEGO MindStorms机器人套件为一项深深植根于青年文化的活动(用乐高积木建造)增加了可编程性一样,Scratch为在课后计算机中心最受年轻人欢迎的媒体丰富和基于网络的活动增加了可编程性。利用当前计算机的非凡处理能力,Scratch支持以前不可行的编程范式和活动,使其比以前向年轻人介绍编程的尝试更有可能取得成功。我们的工作假设是,当孩子们从事对个人有意义的Scratch项目时,如动画故事,游戏和互动艺术,他们发展了技术流畅性,数学和解决问题的技能,以及合理的自信心,这对他们生活的更广泛领域很有帮助。
Scratch is a networked, media-rich programming environment designed to enhance the development of technological fluency at after-school centers in economically-disadvantaged communities. Just as the LEGO MindStorms robotics kit added programmability to an activity deeply rooted in youth culture (building with LEGO bricks), Scratch adds programmability to the media-rich and network-based activities that are most popular among youth at after-school computer centers. Taking advantage of the extraordinary processing power of current computers, Scratch supports programming paradigms and activities that were previously infeasible, making it better positioned to succeed than previous attempts to introduce programming to youth. Our working hypothesis is that, as kids work on personally meaningful Scratch projects such as animated stories, games, and interactive art, they develop technological fluency, mathematical and problem solving skills, and a justifiable self-confidence that serves them well in the wider spheres of their lives.