Prosopopeia: experiences from a pervasive Larp
Prosopopeia: experiences from a pervasive Larp
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Prosopopeia:无处不在的 Larp 的经历
DOI:
10.1145/1178823.1178850
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发表时间:
2006
期刊:
影响因子:
20.3
通讯作者:
Martin Ericsson
中科院分区:
文献类型:
--
作者:
S. Jonsson;M. Montola;Annika Wærn;Martin Ericsson
Live action role playing, Larp, is a play genre that so far has received little attention from the game studies community. However, the Live action role playing community is perhaps the most interesting role play community of all in its intense focus on role-taking, improvisation, and immersion. Furthermore, Larping has been extensively used for serious purposes, both for crisis training and psychological treatment.In this paper, we focus on Pervasive Larp, Larp events that are staged in the real world and where both the people and the objects of the real world have a direct role in the game. This is a relatively novel variant of Larping, which poses higher demands on technology support than traditional Larps. We report on the experiences from designing and staging Prosopopeia, a pervasive Larp event based on an alternate reality aesthetics. In this game, every design choice was informed by the wish to keep the game as close to reality as possible. We conclude that the approach is indeed both possible and promising, and identify some suggestions for improvements.