A UCT agent for Tron: Initial investigations

A UCT agent for Tron: Initial investigations
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Tron 的 UCT 代理:初步调查

DOI:
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发表时间:
2010
期刊:
Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games
影响因子:
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通讯作者:
S. Lucas
S. Lucas
中科院分区:
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文献类型:
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作者:
Spyridon Samothrakis;David Robles;S. Lucas

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蒙特卡洛树搜索(MCTS)在人工智能领域引起了极大的兴奋。这主要归功于它在围棋上的成功。在本文中,我们测试这种方法在Tron,同时移动两个代理游戏。虽然创建的代理能够发挥良好的标准,但在相同的场景中,他们的决策存在一定程度的随机性。这表明MCTS的成功在很大程度上取决于每个单独游戏对蒙特-卡罗模拟的适用性。
Monte Carlo Tree Search(MCTS) has generated a great deal of excitement in the A.I. community, mainly due to its success in Go. In this paper we test this approach in Tron, a simultaneous move two-agent game. Although the agents created are able to play to a good standard, there is a degree of randomness in their decisions in identical scenarios. This suggests that the success of MCTS is heavily dependent on the suitability of each individual game for Monte-Carlo Simulations.