Making Maps Available for Play: Analyzing the Design of Game Cartography Interfaces

Making Maps Available for Play: Analyzing the Design of Game Cartography Interfaces
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让地图可供玩耍:分析游戏制图界面的设计

DOI:
10.1145/3336144
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发表时间:
2019
影响因子:
3.7
通讯作者:
Webb, Andrew M.
Webb, Andrew M.
中科院分区:
计算机科学3区
文献类型:
--
作者:
Toups Dugas, Phoebe O.;Lalone, Nicolas;Alharthi, Sultan A.;Sharma, Hitesh Nidhi;Webb, Andrew M.

文献摘要

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视频游戏中的地图已经发展成为与视频游戏本身一起的复杂交互系统。地图系统过去和现在所做的事情还没有被编目或评估。我们追溯了游戏地图界面的历史,从纸质的灵感到现在的智能手机外观。只读地图界面使玩家能够使用地图,这足以进行寻路。游戏地图界面使玩家能够持续修改地图,扩大活动范围,以支持规划和协调。我们采用专题分析游戏制图接口,贡献了一个近乎详尽的目录,具有这样的接口,一组属性来描述和设计这样的接口,一个集合的游戏活动,涉及到制图,并确定什么属性促进活动的框架。我们希望设计师们能够通过游戏地图界面的设计来促进他们想要的游戏体验。
Maps in video games have grown into complex interactive systems alongside video games themselves. What map systems have done and currently do have not been cataloged or evaluated. We trace the history of game map interfaces from their paper-based inspiration to their current smart phone-like appearance.Read-only map interfacesenable players to consume maps, which is sufficient for wayfinding.Game cartography interfacesenable players to persistently modify maps, expanding the range of activity to support planning and coordination. We employ thematic analysis on game cartography interfaces, contributing a near-exhaustive catalog of games featuring such interfaces, a set of properties to describe and design such interfaces, a collection of play activities that relate to cartography, and a framework to identify what properties promote the activities. We expect that designers will find the contributions enable them to promote desired play experiences through game map interface design.