Making Maps Available for Play: Analyzing the Design of Game Cartography Interfaces
Making Maps Available for Play: Analyzing the Design of Game Cartography Interfaces
复制标题
让地图可供玩耍:分析游戏制图界面的设计
DOI:
10.1145/3336144
复制
发表时间:
2019
影响因子:
3.7
通讯作者:
Webb, Andrew M.
中科院分区:
文献类型:
--
作者:
Toups Dugas, Phoebe O.;Lalone, Nicolas;Alharthi, Sultan A.;Sharma, Hitesh Nidhi;Webb, Andrew M.
Maps in video games have grown into complex interactive systems alongside video games themselves. What map systems have done and currently do have not been cataloged or evaluated. We trace the history of game map interfaces from their paper-based inspiration to their current smart phone-like appearance.Read-only map interfacesenable players to consume maps, which is sufficient for wayfinding.Game cartography interfacesenable players to persistently modify maps, expanding the range of activity to support planning and coordination. We employ thematic analysis on game cartography interfaces, contributing a near-exhaustive catalog of games featuring such interfaces, a set of properties to describe and design such interfaces, a collection of play activities that relate to cartography, and a framework to identify what properties promote the activities. We expect that designers will find the contributions enable them to promote desired play experiences through game map interface design.