The Museum and the Killing Jar

The Museum and the Killing Jar
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博物馆和杀戮罐子

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发表时间:
2021
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影响因子:
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通讯作者:
Andrew R. Bailey
Andrew R. Bailey
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文献类型:
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作者:
Andrew R. Bailey

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​本文认为,游戏物品的收集和展示反映了电子游戏在现实世界的机构展览、档案和收藏中占据越来越重要位置的许多方式。​​​
Within the Animal Crossing series, players have always had the ability to collect insects and then donate them to a museum where they can then be permanently exhibited. This paper makes the argument that this collecting and exhibiting of game objects works to reflect many of the ways that videogames have begun to take up an increasingly prominent place within real-world institutional exhibitions, archives, and collections. Through a hybrid lens that is equally informed by games preservation, etymology, and art history this essay works to unpack the intricacies of how the museum and collecting function with the Animal Crossing series. This examination of Animal Crossing will then be applied more broadly case studies of two museum exhibitions (the MoMA and the V&A), making the comparative argument that overtly taxonomic methods of display and archiving can work to deaden videogames’ inherently mutable vitality. By speculatively thinking of videogames as things akin to the bugs of Animal Crossing, to be kept alive throughout the archival process rather than dead objects to be preserved, a new, more productive lens of videogame curation can be gleaned.