Out of Flatland: towards 3-D visual programming

Out of Flatland: towards 3-D visual programming
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走出平地:迈向 3D 可视化编程

DOI:
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发表时间:
1987
期刊:
Fall Joint Computer Conference
影响因子:
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通讯作者:
E. Glinert
E. Glinert
中科院分区:
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文献类型:
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作者:
E. Glinert

文献摘要

被引文献

相似文献

由于几个未解决的问题,所谓的视觉和标志性编程的诱人潜力在很大程度上仍未实现。在简要列举了尚未解决的问题之后,我们回顾了最近为克服其中一些问题而引入的BLOX方法。迄今为止,BLOX在文献中以多平面图的形式呈现,这赋予了方法论可称为2.5维外观。在本文的主要部分,我们表明,这实际上只是一个特殊的,限制的情况下的一般方法,它自然包含三个维度和更多。然后,我们认为,程序员编写程序、查看数据结构和执行其他与计算机相关的活动,在不到3-D的情况下,往往是不自然的。
The tantalizing potential of so-called visual and iconic programming remains largely unfulfilled because of several unresolved issues. After briefly enumerating the open problems, we review the BLOX methodology which we recently introduced in an effort to overcome some of them. BLOX has been presented in the literature to date in terms of multiple planar diagrams, which impart to the methodology what may be termed a 2.5-dimensional appearance. In the main part of this paper, we show that this is actually but a special, restricted case of the general methodology, which naturally encompasses three dimensions and more. We then argue that it is often unnatural for programmers to compose programs, to view data structures, and to perform other computer-related activities, in less than 3-D.