Designing for Self-Tracking of Emotion and Experience with Tangible Modality

Designing for Self-Tracking of Emotion and Experience with Tangible Modality
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用有形的方式进行情感和体验的自我追踪设计

DOI:
10.1145/3064663.3064697
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发表时间:
2017
期刊:
Proceedings of the 2017 Conference on Designing Interactive Systems
影响因子:
--
通讯作者:
Hwajung Hong
Hwajung Hong
中科院分区:
--
文献类型:
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作者:
Kwangyoung Lee;Hwajung Hong

文献摘要

被引文献

相似文献

自我跟踪技术已经被开发出来,以了解自我。情感对于理解一个人的日常生活至关重要;然而,由于数据的隐含形式,跟踪情感是具有挑战性的。在本文中,我们介绍了MindTracker,一种通过与塑料粘土的有形交互来跟踪情感的方法。我们通过对16名大学生进行了为期两周的数据收集研究,并通过对三名临床心理健康专家的采访,探索了MindTracker的好处和挑战。MindTracker是为用户设计的,用户可以使用粘土制作一种表达情感的形式,并使用日记描述唤起情感的体验。我们发现,MindTracker的有形通道激发了参与者表达不同方面的情绪。此外,MindTracker的数据收集和反思过程可能具有治疗性质,如表达疗法、自我安慰和情绪自我调节。我们通过讨论情绪跟踪工具的设计特点和使用MindTracker促进心理健康的机会来总结本文。
Self-tracking technologies have been developed to understand the self. Emotions are critical to understanding one's daily life; however, tracking the emotion is challenging due to the implicit form of data. In this paper, we introduce MindTracker, an approach for tracking emotion through a tangible interaction with plasticine clay. We explored the benefits and challenges of MindTracker via a two-week data collection study with 16 college students as well as via interviews with three clinical mental health experts. MindTracker is designed for users to craft a form that represents emotion using clay and to describe the experience that evokes the emotion using a diary. We found that the tangible modality of MindTracker motivated the participants to express various aspects of emotions. In addition, MindTracker's data collection and reflection process could have therapeutic properties, such as expressive therapy, self-soothing, and emotional self-regulation. We conclude this paper by discussing the design features of emotion-tracking tools and opportunities to use MindTracker to promote mental health.