Spanning Trees and the Complexity of Flood-Filling Games
Spanning Trees and the Complexity of Flood-Filling Games
复制标题
生成树和洪水填充游戏的复杂性
DOI:
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发表时间:
2012
影响因子:
0.5
通讯作者:
Alexander Scott
中科院分区:
文献类型:
--
作者:
Kitty Meeks;Alexander Scott
We consider problems related to the combinatorial game (Free-) Flood-It, in which players aim to make a coloured graph monochromatic with the minimum possible number of flooding operations. We show that the minimum number of moves required to flood any given graph G is equal to the minimum, taken over all spanning trees T of G, of the number of moves required to flood T. This result is then applied to give two polynomial-time algorithms for flood-filling problems. Firstly, we can compute in polynomial time the minimum number of moves required to flood a graph with only a polynomial number of connected subgraphs. Secondly, given any coloured connected graph and a subset of the vertices of bounded size, the number of moves required to connect this subset can be computed in polynomial time.
影响因子:
0.5
作者:
Clifford R
通讯作者:
Clifford R