Analysis of erhu playing and design of learn ing environment for novice erhu player
Analysis of erhu playing and design of learn ing environment for novice erhu player
复制标题
二胡演奏分析及二胡新手学习环境设计
DOI:
10.1109/ithet.2010.5480092
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发表时间:
2010
期刊:
影响因子:
--
通讯作者:
H.
中科院分区:
文献类型:
--
作者:
Soga;M. Ishihara;S. Ota;S. Majima;Y. Maekawa;Y. Mitobe;K. Taki;H.
Purpose of this paper is to analyze novices' erhu playing, and to design a skill learning environment for playing erhu. Erhu is a two-stringed instrument created in China. Hair of stick is located between two strings. Therefore the stick motion is much different from other string instruments such as violin. Firstly, we analyzed erhu playing by novices, then, we analyzed errors. To achieve this task, we recorded gaze position movement and erhu playing by video camera, and measured finger pressures on strings when players are playing erhu. The purpose of the analysis is to know what kind of errors novice players have, and we will take it into account when we design the learning environment. Finally, we designed the skill learning environment for erhu playing. Target users of the environment are novice erhu players. The environment will be used for self-learning. For instance, a learner will use the environment at home without erhu teacher.