Analysis of erhu playing and design of learn ing environment for novice erhu player

Analysis of erhu playing and design of learn ing environment for novice erhu player
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二胡演奏分析及二胡新手学习环境设计

DOI:
10.1109/ithet.2010.5480092
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发表时间:
2010
期刊:
Proc. Of 9th International Conference on Information Technology Based Higher Education and Training(ITHET)
影响因子:
--
通讯作者:
H.
H.
中科院分区:
--
文献类型:
--
作者:
Soga;M. Ishihara;S. Ota;S. Majima;Y. Maekawa;Y. Mitobe;K. Taki;H.

文献摘要

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本文旨在分析初学者的二胡演奏,并设计一个二胡演奏技能学习环境。二胡是中国创造的一种两弦乐器。棒毛位于两根弦之间。因此,棍子的运动是非常不同于其他弦乐器,如小提琴。首先对初学者的二胡演奏进行分析,然后对错误进行分析。为了实现这一任务,我们用摄像机记录了注视位置运动和二胡演奏,并测量了演奏者演奏二胡时手指对琴弦的压力。分析的目的是了解新手玩家有什么样的错误,我们在设计学习环境时会考虑到这一点。最后,设计了二胡演奏技能学习环境。该环境的目标用户是二胡初学者。该环境将用于自学。例如,学习者将使用没有二胡老师的家庭环境。
Purpose of this paper is to analyze novices' erhu playing, and to design a skill learning environment for playing erhu. Erhu is a two-stringed instrument created in China. Hair of stick is located between two strings. Therefore the stick motion is much different from other string instruments such as violin. Firstly, we analyzed erhu playing by novices, then, we analyzed errors. To achieve this task, we recorded gaze position movement and erhu playing by video camera, and measured finger pressures on strings when players are playing erhu. The purpose of the analysis is to know what kind of errors novice players have, and we will take it into account when we design the learning environment. Finally, we designed the skill learning environment for erhu playing. Target users of the environment are novice erhu players. The environment will be used for self-learning. For instance, a learner will use the environment at home without erhu teacher.