Propagation model based on ray tracing for the design of personal communication systems in indoor environments

Propagation model based on ray tracing for the design of personal communication systems in indoor environments
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DOI:
10.1109/25.901882
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发表时间:
2000-11-01
影响因子:
6.8
通讯作者:
Cátedra, MF
Cátedra, MF
中科院分区:
计算机科学2区
文献类型:
--
作者:
de Adana, FS;Blanco, OG;Cátedra, MF

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本文基于几何光学(GO)和统一绕射理论(UTD),提出了一种用于预测室内场景中传播信道参数的光线跟踪技术,它是一种确定的、全三维的技术。采用平面面片模型对环境进行几何描述。利用角度Z缓冲算法大大提高了射线跟踪的速度,并将预测结果与实测值进行了比较,验证了该方法的有效性。
In this paper, a ray-tracing technique to predict the propagation channel parameters in indoor scenarios is presented, It is a deterministic technique, fully three-dimensional, based on geometrical optics (GO) and the uniform theory of diffraction (UTD). A model of plane facets is used for the geometrical description of the environment. The ray tracing is accelerated considerably by using the Angular Z-Buffer algorithm, Some comparisons between predicted results and measurements are presented to validate the method.