Environmental design with huge landscape in real-time simulation system: Real-time simulation system applied to real project

Environmental design with huge landscape in real-time simulation system: Real-time simulation system applied to real project
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实时仿真系统中的巨大景观环境设计:实时仿真系统应用于实际项目

DOI:
10.1016/s0926-5805(03)00033-5
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发表时间:
2003
影响因子:
10.3
通讯作者:
T. Sasada
T. Sasada
中科院分区:
工程技术1区
文献类型:
--
作者:
C. Lou;Atsuko Kaga;T. Sasada

文献摘要

被引文献

相似文献

本论文是作者在一段时间的学习和参与某真实的环境设计项目中实时仿真系统应用的研究成果。本文的重点是理解一个一般的实时仿真系统可以渲染一个复杂的场景,包括一个巨大的景观模型与数百万的多边形和建筑物模型与成千上万的细节。它也不仅仅是无组织技术的集合。本文必须处理的问题,场景元素管理作为一个前端,有效地提供了一个物理逼真的方式处理复杂的和移动的对象的能力。为环境设计师搭建了一个良好的平台。
This paper is the culmination of a period of studying and participating in certain real project on environmental design with real-time simulation system application. The focus of this paper is understanding that a generally real-time simulation system can render a complex scene that consisted a huge landscape model with millions of polygons and building models with thousands of details. It is also more than just a collection of unorganized techniques. This paper must deal with issues of scene elements management as a front end that efficiently provide the ability to process complex and moving objects in a physically realistic way. We establish a platform providing good support for the environmental designers.