Diverse Motions and Character Shapes for Simulated Skills
Diverse Motions and Character Shapes for Simulated Skills
复制标题
多种动作和角色形状,模拟技能
DOI:
10.1109/tvcg.2014.2314658
复制
发表时间:
2014
影响因子:
5.2
通讯作者:
M. V. D. Panne
中科院分区:
文献类型:
--
作者:
Shailen Agrawal;Shuo Shen;M. V. D. Panne
We present an optimization framework that produces a diverse range of motions for physics-based characters for tasks such as jumps, flips, and walks. This stands in contrast to the more common use of optimization to produce a single optimal motion. The solutions can be optimized to achieve motion diversity or diversity in the proportions of the simulated characters. As input, the method takes a character model, a parameterized controller for a successful motion instance, a set of constraints that should be preserved, and a pairwise distance metric. An offline optimization then produces a highly diverse set of motion styles or, alternatively, motions that are adapted to a diverse range of character shapes. We demonstrate results for a variety of 2D and 3D physics-based motions, showing that the approach can generate compelling new variations of simulated skills.