EPiCS: Engineering Proprioception in Computing Systems

EPiCS: Engineering Proprioception in Computing Systems
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EPiCS:计算系统中的本体感觉工程

DOI:
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发表时间:
2012
期刊:
IEEE International Conference on Computational Science and Engineering
影响因子:
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通讯作者:
S. Stilkerich
S. Stilkerich
中科院分区:
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文献类型:
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作者:
Tobias Becker;Andreas Agne;Peter R. Lewis;Rami Bahsoon;Funmilade Faniyi;Lukas Esterle;A. Keller;A. Chandra;Alexander Refsum Jensenius;S. Stilkerich

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现代计算系统继续朝着日益复杂、异质和分布式的体系结构发展。与此同时,在为这类系统开发应用程序时,功能和性能不再是唯一的方面,灵活性、能效、资源使用、可靠性和成本等额外考虑变得越来越重要。这不仅提出了如何有效地为此类系统开发应用程序的问题,而且还提出了如何应对应用程序行为或系统环境的动态变化的问题。史诗项目旨在通过探索自我意识和自我表达来解决这些方面的问题。自我意识允许系统和应用程序收集和维护有关其当前状态和环境的信息,并对其行为进行推理。自我表达使系统能够自主地调整其行为以适应不断变化的条件。EPICS的创新基于对概念和基础、可定制硬件/软件平台和操作系统以及自我感知网络和中间件基础设施的研究的系统集成。所开发的技术在三个应用领域进行了验证:计算金融、分布式智能摄像机和交互式移动媒体系统。
Modern compute systems continue to evolve towards increasingly complex, heterogeneous and distributed architectures. At the same time, functionality and performance are no longer the only aspects when developing applications for such systems, and additional concerns such as flexibility, power efficiency, resource usage, reliability and cost are becoming increasingly important. This does not only raise the question of how to efficiently develop applications for such systems, but also how to cope with dynamic changes in the application behaviour or the system environment. The EPiCS Project aims to address these aspects through exploring self-awareness and self-expression. Self-awareness allows systems and applications to gather and maintain information about their current state and environment, and reason about their behaviour. Self-expression enables systems to adapt their behaviour autonomously to changing conditions. Innovations in EPiCS are based on systematic integration of research in concepts and foundations, customisable hardware/software platforms and operating systems, and self-aware networking and middleware infrastructure. The developed technologies are validated in three application domains: computational finance, distributed smart cameras and interactive mobile media systems.