Epro2: Design of a System and a Curriculum to Support Group Learning for School Children

Epro2: Design of a System and a Curriculum to Support Group Learning for School Children
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Epro2:支持学童小组学习的系统和课程设计

DOI:
10.1007/978-94-017-0195-2_38
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发表时间:
2003
期刊:
ACM Trans. Comput. Hum. Interact.
影响因子:
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通讯作者:
A. Yoshikawa
A. Yoshikawa
中科院分区:
--
文献类型:
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作者:
Masanori Sugimoto;F. Kusunoki;S. Inagaki;Kuniyoshi Takatoki;A. Yoshikawa

文献摘要

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到目前为止,我们已经开发了支持小组学习的具有游戏感的系统。通过在小学的评估,我们发现,在提高真实性的同时保持游戏感对于让孩子们参与到学习中来至关重要。本文提出的Epro2系统用于通过集成物理空间和虚拟空间来学习城市规划和环境问题。在Epro2中,多个感应板放置在物理上不同的位置,并通过计算机网络连接。实体城镇是由孩子们在木板上建造的,这些木板被聚集在一个虚拟的社区中,以一种他们相互影响的方式。Epro2中的孩子们不仅在面对面的环境中设计一个城镇,还通过聊天系统与其他地方的孩子进行谈判。我们还与教师合作设计了课程,并在课堂上对该系统进行了评估。文中描述了从评价中学到的几个教训。
So far, we have developed systems with a sense of play for supporting group learning. Through evaluations in elementary schools, we have found that enhancing authenticity while retaining a sense of play is critical for engaging children in their learning. Epro2, the system proposed in this paper, is used for learning about urban planning and environmental issues by integrating physical and virtual spaces. In Epro2, multiple sensing boards are placed in physically different locations and connected through a computer network. Physical towns are constructed by children on boards that are brought together in a virtual neighborhood, in such a way that they affect each other. Children in Epro2 not only design a town in a face-to-face setting, but also negotiate with other children located elsewhere through a chat system. We also designed a curriculum in cooperation with teachers, and evaluated the system in classrooms. Several lessons learned through the evaluations are described.