Games with a purpose for social networking platforms

Games with a purpose for social networking platforms
复制标题

以社交网络平台为目的的游戏

DOI:
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发表时间:
2009
期刊:
ACM Conference on Hypertext & Social Media
影响因子:
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通讯作者:
A. Scharl
A. Scharl
中科院分区:
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文献类型:
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作者:
Walter Rafelsberger;A. Scharl

文献摘要

被引文献

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近年来,网络游戏市场已经成熟。现在,它是一项价值数十亿美元的业务,在全球拥有数亿玩家。与此同时,社交网络平台见证了前所未有的增长速度,并越来越多地提供开发人员界面,以利用和扩展其内置的核心功能。受益于这些趋势,有目的的游戏是一种被证明的方式,可以利用人群的智慧来解决对人类来说微不足道但仍然无法通过计算机算法以令人满意的方式解决的任务。本文提出了一种在社交网络平台上开发交互式游戏的应用框架,适用于移动和基于Web的环境。一套分析工具有助于评估结果并对收集的数据进行预处理,以供外部应用程序使用。
The online games market has matured in recent years. It is now a multi-billion dollar business with hundreds of millions players worldwide. At the same time, social networking platforms have witnessed unprecedented growth rates and increasingly offer developer interfaces to leverage and extend their built-in core functionality. Benefiting from these trends, games with a purpose are a proven way of leveraging the wisdom of the crowds to address tasks that are trivial for humans but still not solvable by computer algorithms in a satisfying manner. This paper presents an application framework to develop interactive games with a purpose on top of social networking platforms, suitable for deployment in both mobile and Web-based environments. A set of analytic tools helps to evaluate the results and to pre-process the gathered data for use in external applications.