Can Avatar Appearance Influence Physical Activity? User-Avatar Similarity and Proteus Effects on Cardiac Frequency and Step Counts

Can Avatar Appearance Influence Physical Activity? User-Avatar Similarity and Proteus Effects on Cardiac Frequency and Step Counts
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DOI:
10.1080/10410236.2020.1834194
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发表时间:
2020-10-16
影响因子:
3.9
通讯作者:
Banos, Rosa
Banos, Rosa
中科院分区:
医学3区
文献类型:
--
作者:
Navarro, Jessica;Pena, Jorge;Banos, Rosa

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这项研究结合了用户头像相似性和Proteus效应预测来激励身体活动。305名参与者戴着加速计和心率监测器跑步。他们被随机分配到运动捕捉化身显示参与者或陌生人的脸穿着运动或正式服装。被分配到显示自己面孔的化身的参与者与那些暴露在陌生人面孔的化身中的参与者相比,心脏频率增加。相对于其他条件,被分配到自己的脸也穿着运动服的化身的参与者表现出心脏频率增加,但被分配到穿着正式衣服的陌生人的化身的参与者表现出心脏频率降低。结果表明,用户化身的相似性和Proteus效应可以用来影响身体活动。
This study combined user-avatar similarity and Proteus effect predictions to incentivize physical activity. 305 participants ran while wearing accelerometers and a heart rate monitor. They were randomly assigned to onscreen motion-capturing avatars displaying either participant or stranger faces dressed in sports or formal clothes. Participants assigned to avatars displaying their own face showed increased cardiac frequency compared with those exposed to avatars with a stranger's face. Relative to the remaining conditions, participants assigned to avatars with their own face also wearing sports clothes showed increased cardiac frequency but participants assigned to avatars with a stranger's face wearing formal clothes showed decreased cardiac frequency. The results imply that user-avatar similarity and the Proteus effect can be harnessed to influence physical activity.