Digital manipulatives: new toys to think with

Digital manipulatives: new toys to think with
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数字操纵器:思考的新玩具

DOI:
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发表时间:
1998
期刊:
International Conference on Human Factors in Computing Systems
影响因子:
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通讯作者:
Brian Silverman
Brian Silverman
中科院分区:
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文献类型:
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作者:
M. Resnick;F. Martin;Robert Berg;R. Borovoy;V. Colella;K. Kramer;Brian Silverman

文献摘要

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在许多教育环境中,操纵性材料(如烹饪棒和图案块)在儿童的学习中发挥着重要作用,使儿童能够通过直接操作物理对象来探索数学和科学概念(如数字和形状)。我们在MJT媒体实验室的团队开发了新一代的“数字操作工具”——传统儿童玩具的计算增强版。这些新的操作方法使孩子们能够探索一套新的概念(特别是“系统概念”,如反馈和涌现),这些概念以前被认为“过于先进”,儿童无法学习。在本文中,我们讨论了我们的四种数字操作-计算增强版本的块,珠,球和徽章。
In many educational settings, manipulative materials (such as Cuisenaire Rods and Pattern Blocks) play an important role in children’s learning, enabling children to explore mathematical and scientific concepts (such as number and shape) through direct manipulation of physical objects. Our group at de MJT Media Lab has developed a new generation of “digital manipulatives”-computationallyenhanced versions of traditional children’s toys. These new manipulatives enable children to explore a new set of concepts (im particular, “systems concepts” such as feedback and emergence) that have previously been considered “too advanced” for children to learn. In this paper, we discuss four of our digital manipulatives-computationallyaugmented versions of blocks, beads, balls, and badges.