Snapshot 4: Australian video games: The collapse and reconstruction of an industry

Snapshot 4: Australian video games: The collapse and reconstruction of an industry
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快照4:澳大利亚电子游戏:行业的崩溃与重建

DOI:
10.1057/9781137006332_14
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发表时间:
2013
影响因子:
--
通讯作者:
C. McCrea
C. McCrea
中科院分区:
--
文献类型:
--
作者:
C. McCrea

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电子游戏制作在澳大利亚起步相对较早,最著名的是墨尔本的Beam Software,该公司于1982年发行了热门游戏《霍比特人》,1985年发行了《爆炸之拳》。随着业余爱好者公司的出现和早期电脑俱乐部的联系,游戏制作在20世纪80年代早期继续保持小规模。Beam将继续为任天堂娱乐系统(Nintendo Entertainment System)发行专门针对澳大利亚市场的游戏,包括一款板球游戏和第一款澳式足球游戏,其中包含大量数字化的语音片段。
Video game production began relatively early in Australia, most notably with Beam Software in Melbourne, which released the hit games The Hobbit in 1982 and Way of the Exploding Fist in 1985. With hobbyist companies emerging and connecting with early computer clubs, game production continued at a small scale throughout the early 1980s. Beam would go on to release games for the Nintendo Entertainment System specifically for the Australian market, including a cricket game and the first Australian Rules Football game, complete with heavily digitized voice clips.