Virtual Reality Integrated Welder Training

Virtual Reality Integrated Welder Training
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虚拟现实综合焊工培训

DOI:
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发表时间:
2011
期刊:
影响因子:
2.2
通讯作者:
P. Zhong
P. Zhong
中科院分区:
材料科学3区
文献类型:
--
作者:
R. Stone;K. Watts;P. Zhong

文献摘要

被引文献

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焊接行业的培训是一项关键且往往代价高昂的工作;本研究调查了使用集成虚拟现实技术作为焊工培训的主要部分的培训潜力、团队学习、材料消耗和成本影响。在这项研究中,22名参与者使用两种不同的方法(传统训练(TT)和虚拟现实综合训练(VRI))之一进行训练。结果表明,使用50%虚拟现实培训的学生在四个不同的焊接资质(2F、1G、3F、3G)上的培训结果超过了传统培训的学生。此外,VRI小组表现出明显更高的团队互动水平,这导致了更多的基于团队的学习。最后,VRI组的材料成本影响明显小于TT组,尽管两所学校都运行了整整两周的时间。
Training in the welding industry is a critical and often costly endeavor; this study examines the training potential, team learning, material consumption, and cost implications of using integrated virtual reality technology as a major part of welder training. In this study, 22 participants were trained using one of two separate methods (traditional training (TT) and virtual reality integrated training (VRI)). The results demonstrated that students trained using 50% virtual reality had training outcomes that surpassed those of traditionally trained students across four distinctive weld qualifications (2F, 1 G, 3F, 3G). In addition, the VRI group demonstrated significantly higher levels of team interaction, which led to increased team-based learning. Lastly, the material cost impact of the VRI group was significantly less than that of the TT group even though both schools operated over a full two-week period.